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ASSIST Asia: Equipping Disaster Preparedness for Children in the Philippines

ASSIST is working on Master of Disaster Plus (MOD+), an informative, inclusive and fun-filled board game that aims to train children aged between 8-16 in the Philippines on disaster preparedness and active response to most common disasters.

By

Asia Society for Social Improvement and Sustainable Transformation (ASSIST)

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Social causes

Beneficiaries

SDGs covered

Market of Implementation

  • Philippines

Problem

Southeast Asia is one of the top ten disaster-prone places in the world, located in the path of tropical storms brewing in the western Pacific and the Ring of Fire. Millions of people have died as a result of disasters, which also lead to a loss of livelihood, property, health, and well-being.


Due to their physical, psychological, and social limitations, children and youth are the most vulnerable during disasters. We continue to regard them as passive observers of any calamity. Little to no efforts are made to make them responsible, responsive, and resilient towards these disasters that victimize them for life.

While there are solutions in place for disaster preparedness, many of the solutions that exist today are geared toward adults, with solutions for children using ineffective conventional methods such as blackboards and textbooks.

It is evident that children need to be better well-equipped to protect themselves from any imminent risk in the face of crisis by ensuring they are adequately trained in disaster preparedness and response, and ASSIST has the solution for this.

Solution

At ASSIST, we aim to address the issue of ineffective methods to train children on disaster preparedness through Master of Disaster (MOD), a board game that aims to train children aged between 8-16 on disaster preparedness and active response to most common disaster through the following ways:


 
  • Gamification- To allow learning to take place more organically, and make the learning process less obligatory, more enjoyable and engaging.
  • Localised content- Our board game has been framed to help children have a better knowledge of disasters that are relevant to them
  • Multiplier effect- Initial user feedback has shown high retention rate in playing, and this also provides an avenue to transform children into both enablers and beneficiaries
For more information on our work, do refer to our slide deck

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We see social investment as a continuum that encompasses everything from philanthropy and venture philanthropy to impact investing, CSR and sustainable investment. We call this the “Continuum of Capital”.

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