Teaching STEAM Education Game

Advocates STEAM education game to more than 100 public and private secondary schools principals and founders, and teaches it to over 10,000 students across Myanmar.


3L Education

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Social causes


SDGs covered

Endorsed by

Impact Hub Yangon

Market of Implementation

  • Myanmar


  • Millions of secondary students from public schools never have a chance to play STEAM education games in their schools because the schools do not have STEAM game resources and platform.
  • In most of public and private secondary school have PCs, but there is no access to the internet and do not have interactive education games.
  • Teaching methods and learning conditions are so outdated as the education system has been so focused on exam results, which encourages exam-oriented teaching and rote learning.
  • Children are weak in computer literacy.


To address this issue, we propose to
  • advise principals and school founders on STEAM-related matters
  • teach STEAM education game to school children by finding out students’ ability and interest, to give away some interactive STEAM education game resources
  • create a STEAM education game offline platform
  • teach basic computer literacy

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